Blip
Basically a blip is reserved for the client. However, thanks to this class you can store data on the server and client side in order to communicate the data of a blip between the two.
Init Blip 
local blip = Blip()Init Blip Entity 
local metadata = {
entity = PlayerPedId()
}
local blip = Blip("entity", metadata)Init Blip Area 
local metadata = {
scaleX = 100.0,
scaleY = 10.0
}
local blip = Blip("area", metadata)Init Blip Radius 
Remove Blip 
Set Blip Sprite 
Set Blip Name 
Set Blip Scale 
Set Blip Coords 
Set Blip Rotation 
Add Blip Modifier 
Remove Blip Modifier 
Set Blip Style 
Set Blip Color 
Blip Colors 
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