Blip

Basically a blip is reserved for the client. However, thanks to this class you can store data on the server and client side in order to communicate the data of a blip between the two.

Init Blip Shared

local blip = Blip()

Init Blip Entity Shared

local metadata = {
    entity = PlayerPedId()
}

local blip = Blip("entity", metadata)

Init Blip Area Shared

local metadata = {
    scaleX = 100.0,
    scaleY = 10.0
}

local blip = Blip("area", metadata)

Init Blip Radius Shared

Remove Blip Shared

Set Blip Sprite Shared

Set Blip Name Shared

Set Blip Scale Shared

Set Blip Coords Shared

Set Blip Rotation Shared

Add Blip Modifier Shared

Remove Blip Modifier Shared

Set Blip Style Shared

Set Blip Color Shared

Blip Colors Shared

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